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- <text id=91TT2343>
- <title>
- Oct. 21, 1991: The World on a Screen
- </title>
- <history>
- TIME--The Weekly Newsmagazine--1991
- Oct. 21, 1991 Sex, Lies & Politics
- </history>
- <article>
- <source>Time Magazine</source>
- <hdr>
- TECHNOLOGY, Page 80
- The World on a Screen
- </hdr><body>
- <p>Interactive multimedia could bring a universe of words, sounds
- and pictures to our fingertips, but today's systems are still a
- jumble
- </p>
- <p>By Philip Elmer-Dewitt
- </p>
- <p> Some technologies seem fated to succeed. The telephone.
- The automobile. The electronic computer. Each offered
- advantages over its predecessors so compelling that failure, in
- retrospect, seems almost unimaginable.
- </p>
- <p> Now the same aura of inevitability has attached itself, at
- least in some circles, to a technology known as interactive
- multimedia. It is a broad term--and one that most certainly
- needs a catchier moniker--that encompasses a variety of
- systems for bringing information, music, voice, animation,
- photos and video images together on a screen in people's living
- rooms and workplaces. Multimedia represents the coalescence of
- three key communications technologies: television, personal
- computers and laser storage systems like the videodisc and the
- compact disc. These technologies are on a collision course, say
- multimedia enthusiasts, and when they merge, life as we know it
- will never be the same.
- </p>
- <p> As if to underscore those predictions, technology watchers
- are being treated this month to an unprecedented burst of multi-
- media-related activity. Last week representatives of more than
- 70 high-tech firms, led by Microsoft and Tandy, gathered at the
- American Museum of Natural History in New York City to unveil
- the Multimedia PC (MPC), a souped-up personal computer that can
- play games, video and interactive programs stored on silver
- discs that look like audio CDs. Prices start at $2,800--or
- about $800 more than an ordinary PC. One week earlier, former
- archrivals Apple and IBM revealed plans to start a joint
- venture, Kaleida, charged with designing their own version of
- multi media computers.
- </p>
- <p> This week the Dutch electronics giant Philips will unveil
- its Compact Disc Interactive system, also called CD-I, a $1,000
- computerized CD player that can be hooked up to a standard TV
- set to play all manner of games and run interactive programs.
- Five years in the making, the VCR-size unit joins CDTV, a
- similar machine that was introduced by Commodore in January, and
- CD-ROM, a system for playing CDs on Apple and IBM-compatible
- personal computers. Even Nintendo has announced plans to attach
- a compact-disc drive to the latest version of its video-game
- machine. "After years of public relations hype," says David
- Bunnell, publisher of a start-up magazine called NewMedia,
- "multimedia finally is for real."
- </p>
- <p> Or is it? For all the hoopla and claims of inevitability,
- interactive multimedia is still far from a sure thing. None of
- the devices that have arrived in U.S. stores so far can be
- called a hit. And the multiplicity of gadgets is sure to be
- confusing to consumers. Every new technology has its growing
- pains; the early years of the computer--and even the
- automobile--were littered with setbacks, false starts and
- skepticism. For multimedia, the road ahead may be even bumpier.
- </p>
- <p> No one doubts that the basic idea behind the technology is
- a powerful one. Television has demonstrated an uncanny ability
- to grab a viewer's attention, but it remains a quintessentially
- passive medium. The personal computer is a highly interactive
- tool for searching through vast quantities of data, but until
- now it has been restricted largely to manipulating dry text and
- numbers. And thanks to the popularity of laser-based media,
- videodiscs and compact music discs have become the cheapest
- method ever devised for storing information. The same shiny
- Mylar CD that holds 72 minutes of crisp digital sound can be
- used to store more than half a gigabyte of computer data--roughly 300,000 pages of text--and yet can be stamped out for
- less than $1.
- </p>
- <p> Futurists describe the ultimate multimedia machine as a
- device that would sit in an office, den or schoolroom and do all
- the things today's media do--play music, movies, games--while also providing viewers with the functional equivalent of
- a joy stick to pursue their own interests or needs. People could
- buy discs on everything from the Civil War to the Persian Gulf
- war, from child rearing to quantum physics, which would provide
- words, sound and video pictures at the viewer's command.
- </p>
- <p> Want to know more about something you heard on the news?
- A few clicks on an electronic mouse would call to the screen a
- selection of wire-service stories, background articles and
- reports from a library of videotapes. Need a quick briefing on
- Einstein's general theory of relativity? A few more clicks would
- retrieve not just the text of his writings but also charts,
- films and computer simulations that would bring those words and
- formulas to life.
- </p>
- <p> While today's machines offer aspects of the interactive
- multimedia experience, none of them deliver anything close to
- this vision of the future. Problems begin with the compact disc
- as a storage device. Because CDs were designed to store music,
- not pictures or computer information, their data-retrieval rates
- are limited. Users find that there is often an annoying pause
- while the CD drive fetches a new screenful of information--giving the machines a sluggish quality that people used to the
- furious pace of TV shows and video games may deem unacceptable.
- "Let's face it," says Denise Caruso, editor of the newsletter
- Digital Media, "the disc drives are just too slow."
- </p>
- <p> A bigger problem is that most of the competing devices are
- incompatible. With the exception of the MPC, which has the
- cooperation of a dozen hardware manufacturers, a disc purchased
- to play on one company's machine will not play on the others.
- This breeds the kind of confusion and consumer resistance that
- characterized the early days of the computer and VCR industries.
- Some analysts believe a multimedia shakeout is inevitable. Yet
- there is widespread optimism in the computer and entertainment
- camps that these problems will be solved, if not by the next
- generation of CD players, then sometime in the not so distant
- future when homes and offices begin to receive massive
- quantities of digital information through their phone lines or
- cable-TV systems.
- </p>
- <p> Meanwhile, a surprising number of companies are developing
- programs to run on the current machines. Among them are
- reference-book publishers like Britannica and Grolier, magazine
- publishers like Time Warner and National Geographic, film
- companies like Lucasfilm and Disney, electronics manufacturers
- like Sony, Fu jitsu and NEC, as well as a long list of software
- publishers.
- </p>
- <p> Today there are hundreds of multimedia videodiscs and CDs
- for sale or in development. Most are fairly straightforward
- elaborations of products already available as books or on
- traditional computer disks. But some of them take advantage of
- the power of the new media to achieve extraordinary results.
- Among the best are a series of videodiscs from ABC News
- InterActive that allow users to explore subjects like the AIDS
- epidemic or the life of Martin Luther King Jr. by roaming though
- film and video clips culled from ABC's extensive library of news
- footage. In some cases, these clips are supplemented by printed
- matter, so that someone interested in King's "I have a dream"
- speech can not only see a film of the speech and read its text
- but can also call up background information on everything from
- the Voting Rights Act of 1965 to relevant Bible passages.
- </p>
- <p> But good interactive multimedia can be fiendishly
- expensive to produce. Development costs for a typical title
- start at a quarter-million dollars. IBM this week will unveil
- the most ambitious--and expensive--multimedia project ever
- attempted: an elaborate exploration of Columbus' world created
- by former Hollywood filmmaker Robert Abel that took more than
- a year and some $5 million to produce. Packed with 180 hours
- worth of slickly polished text, art, music and video sequences
- (among them an interview with one of the explorer's living
- descendants), the program, which will sell for about $3,000,
- takes pains to represent a wide variety of viewpoints, including
- those of blacks and Native Americans.
- </p>
- <p> Multimedia programs like this are likely to be
- enthusiastically received in America's schools, which for all
- their complaints about financial problems seem to have plenty
- of cash to spend on new educational technologies. The state of
- Florida has contracted with ABC News and National Geographic to
- develop multimedia programs on subjects ranging from the
- environment to the cold war. This fall more than 500,000 Texas
- schoolchildren began using a videodisc series, Optical Data
- Corp.'s Windows on Science, in lieu of a standard textbook, as
- their first formal introduction to science. William Clark,
- president of Optical Data, argues that the multimedia approach
- may be necessary to reach children raised on Sesame Street and
- MTV. Says he: "We have to teach a literacy appropriate to the
- times we live in."
- </p>
- <p> Some critics are not so sure. While conceding that
- interactive multimedia may prove useful in helping students
- visualize abstract concepts in physics or math, many fear that
- the tools of multimedia will turn the traditional educational
- experience into something more akin to television. Author Steven
- Levy, writing in Macworld magazine, insists that the ability to
- express oneself in words and to understand the words of others
- is essential to the process of thinking. "But multimedia laughs
- at that objection," he writes, "because multimedia, like
- television, is designed to entertain, at the cost of thinking."
- </p>
- <p> In the end, interactive multimedia will succeed, at least
- at some level, because for certain purposes it makes good
- sense. In the business world, it is already being embraced as
- a tool to train workers in such complex skills as aircraft
- maintenance and computer repair. But multimedia still lacks what
- computer companies call the "killer application," a program like
- the electronic spreadsheet or the word processor that is so
- compelling that consumers will buy a new device just to run it.
- As Marshall McLuhan pointed out, every new medium takes its
- content from its predecessor: early films were simply recorded
- stage plays; the first TV shows were converted radio dramas. The
- same is probably true of this newest medium, which represents
- the merger of all its predecessors. At the moment, interactive
- multimedia is a powerful tool whose best uses remain on the
- horizon.
- </p>
- <p>MARRYING TVs, CDs AND PCs
- </p>
- <p> CD-ROM. Compact discs that can be played on a personal
- computer. The first technology to exploit the huge storage
- capacity of CDs, it requires different discs for different brands
- of computers.
- </p>
- <p> MPC. A personal computer with a CD drive built in. More than
- 70 companies, led by Microsoft and Tandy, are producing MPC
- hardware and software.
- </p>
- <p> CD-I. A computerized CD player built by Philips that plugs
- into a television set instead of using a computer screen.
- </p>
- <p> CDTV. Commodore's version of CD-I, marketed earlier but with
- a more limited selection of software.
- </p>
- <p> Kaleida. A new joint venture by Apple and IBM to develop
- their version of the multimedia computer of future. First
- product due in the mid-'90s.
- </p>
-
- </body></article>
- </text>
-
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